V
Press V anywhere to try QuickMenu
★ Soon Available ★
Available on FAB — UE 4.27 – 5.7

QuickMenu

// The graph-powered radial menu for the Unreal Editor.
For every role, every window, every skill level.

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Unreal Engine
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What it does

An editor plugin for all skill levels. Every role and every Unreal window gets its own wheel.

graph_editor.panel
QuickMenu Graph Editor

Graph-Based Configuration

Design your menus in a node graph. Connect actions, switches, and submenus — no code required.

context_engine.cpp
QuickMenu Context-Aware Graph

Context-Aware Menus

Each Unreal window — Level Editor, Blueprint, Material, Niagara, Sequencer — gets its own dedicated wheel. The menu adapts to your current context automatically.

pie_menu.widget

Live Editing & Extensibility

Add/remove actions from the open menu with + and X buttons. Python custom code, dynamic labels, conditional visibility. Full C++ source.

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Hover a slice
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Try it

A radial menu at your cursor. Hover a slice, click to execute. That's the whole UX.

Every slice, icon, and label is fully customizable through the graph editor.

▶ Hover the slices — click to open FAB, GitHub, Discord, Docs, and more!

The radial menu

A material-rendered radial menu with dynamic RGBA32F texture. Multi-ring hierarchy up to 4 levels deep, 12 wedges per ring, with smooth animations and a 35px dead zone to prevent misclicks.

  • Material-based rendering with vertex fallback
  • Multi-ring: 4 levels deep, 12 wedges per ring
  • Mouse wheel cycling with flash wrap-around animation
  • Custom icons (Slate brush or UTexture2D) on each wedge
  • Live editing: + to add, X to remove, directly from the menu

One wheel per window, one wheel per role

Whether you're a level designer, a technical artist, or a beginner — QuickMenu gives each Unreal Editor window its own dedicated wheel. 5 Switch node types evaluate every time you press V, so the menu always matches exactly what you're doing.

  • SwitchEditorContext — 48+ tabs (Level, BP, Material, Niagara, PCG...)
  • SwitchActorClass — route by selected actor type
  • SwitchSelectionCount — 0, 1, 2-5, 5+ with custom thresholds
  • SwitchEditorMode & SwitchBlueprintContext
  • Re-evaluated on every V press — always up to date

Design your menus visually

A node graph editor for building menu structures. Drag, connect, configure — no code needed.

  • Auto-wire: drop pins on nodes, auto-connect compatible pins
  • Focus mode & compact mode for complex graphs
  • Find/Search with highlighting, Wheel List with drag-drop
  • Pin icons, friendly names, inline property editing
  • Icon preview in dropdowns, scrollable combo with cycling

40+ built-in actions

15 categories covering most Unreal Editor operations. Spawn, Viewport, Transform, BP, Material, Niagara, Sequencer, PCG, and more.

  • Spawn, Viewport, Transform, Play, Build, Level/Asset
  • Blueprint: AddComponent, CompileOp, AddVariable, Interface...
  • Material, Niagara, PCG, Sequencer, StaticMesh editors
  • Properties, Bookmarks, Scalability, ConsoleCommand
  • GoToWheel — navigate between wheels from the menu
QuickMenu Action Nodes

Python scripts & custom nodes

Write custom Python scripts executed inline, with dynamic labels computed at runtime and conditional visibility. Extend with C++ by inheriting from UQMGraphNode_ActionBase. Full source code included.

  • CustomCode node — inline Python execution
  • Dynamic labels — wedge text computed at runtime
  • Conditional visibility — show/hide wedges with Python
  • ConsoleCommand node for any UE console command
  • Full C++ source — create your own action node types

Press S, Press W. You're done.

Every action has a shortcut. Build wheels in seconds with auto-connect, and manage everything from the dockable Quick Menu Panel with shortcuts, docs, and a console.

  • V → Open pie menu • E → Jump to graph editor
  • Press S → Submenu auto-connected to selected Actions
  • Press W → Wheel Output auto-connected to Submenu
  • Mouse wheel cycling, arrow key navigation, Enter to execute
  • Dockable Panel: shortcuts editor, integrated docs, console

One plugin, every engine version

UE 4.27 → 5.7
One codebase. One purchase.
Every engine version supported.

Get QuickMenu for $9.99

One purchase. All updates. UE 4.27 – 5.7. Full source code. ~8.50 EUR

Frequently asked questions

Everything you need to know about QuickMenu

QuickMenu supports Unreal Engine 4.27 through 5.7. One single purchase covers all versions, and you get free updates as new UE versions come out.
Yes! QuickMenu ships with full C++ and Blueprint source code. You can extend, modify, and integrate it into your project however you like.
The graph editor lets you visually design your radial menus using nodes. Connect action nodes, switch nodes, and submenu nodes to build complex context-aware workflows — no code required.
Absolutely. You can create your own action nodes with custom Python scripts, console commands, or any editor operation. The plugin is fully extensible.
QuickMenu adapts based on what you're doing. Select a mesh? Get mesh tools. In the Blueprint editor? Get BP-specific actions. Switch nodes route your menu dynamically based on selection count, editor mode, and more.
Yes, the hotkey is fully bindable. You can set it to any key or key combination through Unreal's standard input settings.
There's no trial at the moment, but you can check out the documentation and video demos to see exactly what QuickMenu can do before purchasing.

Join the community

Get help, share your setups, suggest features