Available on FAB — UE 4.27 – 5.7

QuickMenu

// The graph-powered radial menu for Unreal Engine

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Unreal Engine
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Supercharge your workflow

Built for speed. Designed for power.

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QuickMenu Graph Editor

Graph-Based Configuration

Design your menus visually with a powerful node graph editor. Connect actions, switches, and submenus — no code required.

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QuickMenu Context-Aware Graph

Context-Aware Menus

Menus adapt automatically based on your selection, editor mode, and context. The right tools, always at your fingertips.

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QuickMenu Pie Menu

Fully Extensible

Add custom Python actions, console commands, or any editor operation. Full source code access, UE 4.27 through 5.7.

One hotkey. Infinite possibilities.

Press V → Open menu → Execute action

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Pie Menu

A beautiful radial menu, anywhere in the editor. One keypress away.

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Switch Nodes

Route actions dynamically by selection count, editor mode, or context.

SubMenus

Nest menus infinitely with reusable SubMenu nodes.

Multi-Version

One codebase, compatible from UE 4.27 to 5.7.

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Hover a slice

Your tools, one press away

This is what QuickMenu feels like. A radial menu appears instantly at your cursor — hover a slice to select an action. Fast, intuitive, zero friction.

Every slice, icon, and label is fully customizable through the graph editor.

▶ Hover the slices — click "Theme" or "Refresh" for real actions!

Design your menus visually

QuickMenu's node graph editor lets you build complex menu structures without writing a single line of code. Drag, connect, and configure — your menu is ready in seconds.

  • Drag & drop node-based editor
  • 15+ built-in action node types
  • Connect Switch, SubMenu, and Action nodes
  • Live preview of your menu layout
QuickMenu Graph Editor

The right tools, right when you need them

Your radial menu adapts in real-time based on what you're doing. Selected a static mesh? You get mesh tools. Working in the Blueprint editor? You get BP actions. No configuration switching needed.

  • Automatic detection of selection type
  • Switch nodes route by editor mode
  • Filter by selection count (none, single, multi)
  • Works across Viewport, BP, Material editors
QuickMenu Context-Aware Menus

Select nodes, press V, done.

Building a wheel is instant. Select the nodes you want in your radial menu, press V, and QuickMenu automatically creates a Wheel Output with everything connected. Your custom pie menu is ready to use immediately.

  • Select nodes → Press V → Wheel created
  • Auto-connects all selected action nodes
  • Nest wheels inside other wheels with SubMenus
  • Reorder and customize slices visually
QuickMenu Build Your Wheel

Start building faster workflows today

One purchase. All updates. All versions.

Frequently asked questions

Everything you need to know about QuickMenu

QuickMenu supports Unreal Engine 4.27 through 5.7. One single purchase covers all versions, and you get free updates as new UE versions come out.
Yes! QuickMenu ships with full C++ and Blueprint source code. You can extend, modify, and integrate it into your project however you like.
The graph editor lets you visually design your radial menus using nodes. Connect action nodes, switch nodes, and submenu nodes to build complex context-aware workflows — no code required.
Absolutely. You can create your own action nodes with custom Python scripts, console commands, or any editor operation. The plugin is fully extensible.
QuickMenu adapts based on what you're doing. Select a mesh? Get mesh tools. In the Blueprint editor? Get BP-specific actions. Switch nodes route your menu dynamically based on selection count, editor mode, and more.
Yes, the hotkey is fully bindable. You can set it to any key or key combination through Unreal's standard input settings.
There's no trial at the moment, but you can check out the documentation and video demos to see exactly what QuickMenu can do before purchasing.

Join the community

Get help, share your setups, suggest features