// The graph-powered radial menu for the Unreal Editor.
For every role, every window, every skill level.
An editor plugin for all skill levels. Every role and every Unreal window gets its own wheel.
Design your menus in a node graph. Connect actions, switches, and submenus — no code required.
Each Unreal window — Level Editor, Blueprint, Material, Niagara, Sequencer — gets its own dedicated wheel. The menu adapts to your current context automatically.
Add/remove actions from the open menu with + and X buttons. Python custom code, dynamic labels, conditional visibility. Full C++ source.
Press V → Open menu → Execute action
Material-rendered radial menu. Multi-ring (4 levels, 12 wedges), mouse wheel cycling, dead zone, icons, flash animations.
48+ editor contexts. Each window and each role gets its own wheel, adapting in real-time to your selection and mode.
Visual node editor with auto-wire, focus mode, compact mode, search, inline editing, Wheel List.
Spawn, Viewport, Transform, BP, Material, Niagara, Sequencer, PCG, Properties, Bookmarks, and more.
Inline Python, dynamic labels, conditional visibility, console commands. Full C++ source code.
V, E, S, W, mouse wheel, arrows. Dockable panel with shortcuts, docs, and console.
One codebase, UE 4.27 to 5.7. Editor-only, zero runtime overhead. Centralized compat macros.
A radial menu at your cursor. Hover a slice, click to execute. That's the whole UX.
Every slice, icon, and label is fully customizable through the graph editor.
Whether you're a level designer, a technical artist, or a beginner — QuickMenu gives each Unreal Editor window its own dedicated wheel. 5 Switch node types evaluate every time you press V, so the menu always matches exactly what you're doing.
A node graph editor for building menu structures. Drag, connect, configure — no code needed.
15 categories covering most Unreal Editor operations. Spawn, Viewport, Transform, BP, Material, Niagara, Sequencer, PCG, and more.
Write custom Python scripts executed inline, with dynamic labels computed at runtime and conditional visibility. Extend with C++ by inheriting from UQMGraphNode_ActionBase. Full source code included.
Every action has a shortcut. Build wheels in seconds with auto-connect, and manage everything from the dockable Quick Menu Panel with shortcuts, docs, and a console.
A single codebase compiles from UE 4.27 to 5.7. Centralized compatibility macros, conditional modules, automatic feature flags. Editor-only with zero runtime overhead.
One purchase. All updates. UE 4.27 – 5.7. Full source code. ~8.50 EUR
Everything you need to know about QuickMenu
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