// The graph-powered radial menu for the Unreal Editor.
For every role, every window, every skill level.
An editor plugin for all skill levels. Every role and every Unreal window gets its own wheel.
Design your menus in a node graph. Connect actions, switches, and submenus — no code required.
Each Unreal window — Level Editor, Blueprint, Material, Niagara, Sequencer — gets its own dedicated wheel. The menu adapts to your current context automatically.
Add/remove actions from the open menu with + and X buttons. Python custom code, dynamic labels, conditional visibility. Full C++ source.
A radial menu at your cursor. Hover a slice, click to execute. That's the whole UX.
Every slice, icon, and label is fully customizable through the graph editor.
Whether you're a level designer, a technical artist, or a beginner — QuickMenu gives each Unreal Editor window its own dedicated wheel. 5 Switch node types evaluate every time you press V, so the menu always matches exactly what you're doing.
A node graph editor for building menu structures. Drag, connect, configure — no code needed.
15 categories covering most Unreal Editor operations. Spawn, Viewport, Transform, BP, Material, Niagara, Sequencer, PCG, and more.
Write custom Python scripts executed inline, with dynamic labels computed at runtime and conditional visibility. Extend with C++ by inheriting from UQMGraphNode_ActionBase. Full source code included.
Every action has a shortcut. Build wheels in seconds with auto-connect, and manage everything from the dockable Quick Menu Panel with shortcuts, docs, and a console.
One purchase. All updates. UE 4.27 – 5.7. Full source code. ~8.50 EUR
Everything you need to know about QuickMenu
Get help, share your setups, suggest features