V
Press V anywhere to try QuickMenu
★ Soon Available ★
Available on FAB — UE 4.27 – 5.7

QuickMenu

// The graph-powered radial menu for Unreal Engine

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Unreal Engine
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Supercharge your workflow

Built for speed. Designed for power.

graph_editor.panel
QuickMenu Graph Editor

Graph-Based Configuration

Design your menus visually with a powerful node graph editor. Connect actions, switches, and submenus — no code required.

context_engine.cpp
QuickMenu Context-Aware Graph

Context-Aware Menus

Menus adapt automatically based on your selection, editor mode, and context. The right tools, always at your fingertips.

pie_menu.widget
QuickMenu Pie Menu

Live Editing & Extensibility

Add/remove actions from the open menu with + and X buttons. Python custom code, dynamic labels, conditional visibility. Full C++ source.

One hotkey. Infinite possibilities.

Press V → Open menu → Execute action

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Material-Rendered Pie Menu

Dynamic RGBA32F texture, multi-ring hierarchy (4 levels, 12 wedges), mouse wheel cycling with flash animation, dead zone anti-misclick.

40+

Action Nodes

Spawn, Viewport, Transform, Play, Build, Level, Blueprint, Material, Niagara, Sequencer, PCG, Properties, Bookmarks, and more.

Live Editing

Add actions with "+", remove with "X" directly from the open menu. Changes saved in real-time, no graph editing needed.

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5 Switch Nodes

ActorClass, EditorContext (48+ tabs), EditorMode, SelectionCount, BlueprintContext. Menus adapt in real-time.

Auto-Wire & Shortcuts

Press S/W to auto-connect nodes. Drop pins on nodes. Focus mode, search, compact mode, inline editing.

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Python & Custom Code

Inline Python scripts, dynamic labels at runtime, conditional visibility. Console commands, fully extensible C++ base.

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Hover a slice
Try it live

Your tools, one press away

This is what QuickMenu feels like. A radial menu appears instantly at your cursor — hover a slice to select an action. Fast, intuitive, zero friction.

Every slice, icon, and label is fully customizable through the graph editor.

▶ Hover the slices — click to open FAB, GitHub, Discord, or change the theme!

Design your menus visually

A full-featured node graph editor packed with UX polish. Auto-wire connections, drop pins on nodes, focus mode, compact mode, inline editing, icon previews, and a global search — everything you need to build complex menus fast.

  • Auto-wire: drop pins on nodes, auto-connect compatible pins
  • Focus mode & compact mode for complex graphs
  • Find/Search with highlighting, Wheel List with drag-drop
  • Pin icons, friendly names, inline property editing
QuickMenu Graph Editor

The right tools, right when you need them

5 Switch node types evaluate every time you press V. The graph re-evaluates dynamically — your menu always matches exactly what you're doing, no manual switching ever.

  • SwitchEditorContext — 48+ tabs (Level, BP, Material, Niagara, PCG...)
  • SwitchActorClass — route by selected actor type
  • SwitchSelectionCount — 0, 1, 2-5, 5+ with custom thresholds
  • SwitchEditorMode & SwitchBlueprintContext
QuickMenu Context-Aware Menus

Press S, Press W. You're done.

Building a wheel takes seconds. Select your Action nodes and press S — a Submenu appears, already connected. Select the Submenu, press W — a Wheel Output is created and wired up. No manual linking, everything connects automatically.

  • Select Actions, Press S → Submenu connected to them
  • Select Submenu, Press W → Wheel Output connected
  • Everything wires up automatically — ready to use
  • Nest wheels inside other wheels with SubMenus

Get QuickMenu for $9.99

One purchase. All updates. UE 4.27 – 5.7. Full source code. ~8.50 EUR

Frequently asked questions

Everything you need to know about QuickMenu

QuickMenu supports Unreal Engine 4.27 through 5.7. One single purchase covers all versions, and you get free updates as new UE versions come out.
Yes! QuickMenu ships with full C++ and Blueprint source code. You can extend, modify, and integrate it into your project however you like.
The graph editor lets you visually design your radial menus using nodes. Connect action nodes, switch nodes, and submenu nodes to build complex context-aware workflows — no code required.
Absolutely. You can create your own action nodes with custom Python scripts, console commands, or any editor operation. The plugin is fully extensible.
QuickMenu adapts based on what you're doing. Select a mesh? Get mesh tools. In the Blueprint editor? Get BP-specific actions. Switch nodes route your menu dynamically based on selection count, editor mode, and more.
Yes, the hotkey is fully bindable. You can set it to any key or key combination through Unreal's standard input settings.
There's no trial at the moment, but you can check out the documentation and video demos to see exactly what QuickMenu can do before purchasing.

Join the community

Get help, share your setups, suggest features